{"repo":"radif/ReplayLib","free":true,"listed":false,"github":"https://github.com/radif/ReplayLib","clone":"git clone https://github.com/radif/ReplayLib.git","description":"ReplayLib is a comprehensive utility library for Unity game development, providing core patterns, extensions, and systems used throughout \"The Last Word\" project. The library emphasizes memory management, performance optimization, and consistent coding patterns.","language":"C#","stars":47,"topics":["unity","unity-package","unity2d","unity3d","unity3d-plugin"],"license":null,"category":"game-templates","readme_excerpt":"ReplayLib ReplayLib is a comprehensive utility library for Unity game development, providing core patterns, extensions, and systems used throughout \"The Last Word\" project. The library emphasizes memory management, performance optimization, and consistent coding patterns. About This library is used in production by The Last Word, a real-time multiplayer word puzzle game developed by Replay Digital. The game features deterministic networking with Photon Quantum, multiple competitive game modes, and cross-platform play. ReplayLib has been battle-tested in a live production environment serving thousands of players on iOS. Download: App Store Table of Contents - Core Patterns - Singleton System - Data Persistence - Logging and Debugging - Extensions - Performance Optimization - UI Utilities - Platform Integration - Usage Guidelines Core Patterns Singleton System ReplayLib provides three types of singleton patterns for different use cases: ComponentSingleton&lt;T&gt; Addressable-aware singleton pattern for MonoBehaviour classes requiring Unity lifecycle management. Key Features: - Automatic Addressables handle management - Resource loading support - Scene persistence with DontDestroyOnLoad - Automatic initialization and cleanup - Warmup support for smooth animations Usage: Important Lifecycle Patterns: - Use Awake() for initialization instead of OnSingletonInit() override - Use protected void OnDestroy() without calling base.OnDestroy() - Check existence with IsLoaded property (no","default_branch":null,"files":null,"tree":[],"storefront":"/r/radif","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/radif/ReplayLib/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}