{"repo":"quyse/inanity","free":true,"listed":false,"github":"https://github.com/quyse/inanity","clone":"git clone https://github.com/quyse/inanity.git","description":"Cross-platform C++ game engine.","language":"C++","stars":27,"topics":["game-engine","game-engine-3d","c-plus-plus","3d","graphics","shaders","graphics-engine"],"license":"MIT","category":"game-templates","readme_excerpt":"Inanity Inanity is a cross-platform C++ game engine. It aims to provide full, abstract-from-all low-level solution for developing graphics applications and games. Status The whole engine is work-in-progress, it is far from finished state. There are almost no tools for \"end users\". The engine is considered as an experimental piece of software for those who doesn't afraid to read the engine's code before using. Projects using it Insatia Documentation Wiki pages on GitHub Licensing All the code is mine (Copyright (c) Alexander Bich aka Quyse Lert) except third-party code in deps directory. All my code was written from scratch. My code is licensed under MIT. See LICENSE file. All third-party code allows permissive licensing in some way. See NOTICE.md file for the full list of libraries and licenses.","default_branch":null,"files":null,"tree":[],"storefront":"/r/quyse","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/quyse/inanity/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}