{"repo":"qualisys/QTM-Connect-For-Unreal","free":true,"listed":false,"github":"https://github.com/qualisys/QTM-Connect-For-Unreal","clone":"git clone https://github.com/qualisys/QTM-Connect-For-Unreal.git","description":"Unreal plugin for real-time streaming from Qualisys Track Manager","language":"C++","stars":26,"topics":["qtm","qualisys","motioncapture","streaming","unreal-engine-4","unreal-engine","unreal","mocap"],"license":null,"category":"game-templates","readme_excerpt":"QTM Connect for Unreal QTM Connect for Unreal is an Unreal plugin that supports streaming of skeleton, rigid body, marker, force and timecode data between Qualisys Track Manager and Unreal Engine. Installation of the plugin You can find the plugin on Unreal Engine Marketplace HERE How to use the QTM Connect LiveLink plugin Start live link source 1. Start QTM in preview mode or file mode being sure there is a skeleton to stream. An example qtm file including a skeleton is provided in .\\Example Project 2. Enable LiveLink and QTMConnectLiveLink in Unreal under Edit- Plugins . 3. Go to Window- Live Link , click Add- QTM Connect LiveLink 4. Enter the QTM IP address and port and click Create. Stream skeleton data 1. If the Skeleton of the Skeletal Mesh that you wish to animate matches the skeleton data being streamed from QTM (same bone names and hierarchy), then skip steps 5-7. 2. In the Content Browser, click Add New- Blueprint Class and expand All Classes and search for QualisysLiveLinkRetargetAsset , and click Select . 3. Double-click the retarget asset and go to Details- Bone Mapping and expand the Bone Mapping variable. 4. In the right column, fill in the names of the Skeleton bones that best correspond to the QTM skeleton bones seen in the left column. If there is no corresponding bone or the bone name already matches the QTM bone name, leave it as \"None\". 5. In the Content Browser, go to the Skeletal Mesh that you wish to animate and Right-click- Create- Anim Blueprint . Gi","default_branch":null,"files":null,"tree":[],"storefront":"/r/qualisys","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/qualisys/QTM-Connect-For-Unreal/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}