{"repo":"pygame-community/pygame-geometry","free":true,"listed":false,"github":"https://github.com/pygame-community/pygame-geometry","clone":"git clone https://github.com/pygame-community/pygame-geometry.git","description":"🐍🎮-🔷 pygame with polygons, circles, lines, and raycasting","language":"Python","stars":36,"topics":["pygame","polygon","gamedev","collision","collisions","math"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"pygame geometry pygame geometry is a free Python implementation of polygons, circles, lines, and raycasting. The main purpose of this repository is to help users integrate special colliders easier for their video game. Everything you see in this repository is subject to change as this project is heavily in development. The project is set to be migrated to the official pygame-ce repository. Installation (Python 3.8+) Please follow this guide to install pygame geometry. Help If you're getting started with this library, you can check the docs directory to see the documentation or the examples directory to see the use-case of this library. Credits Thanks to Emc2356 and itzpr3d4t0r for the majority of the pygame.geometry work. This project is under the supervision of Starbuck5 & novial.","default_branch":null,"files":null,"tree":[],"storefront":"/r/pygame-community","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/pygame-community/pygame-geometry/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}