{"repo":"pwitvoet/mess","free":true,"listed":false,"github":"https://github.com/pwitvoet/mess","clone":"git clone https://github.com/pwitvoet/mess.git","description":"MESS (Macro Entity Scripting System): a Half-Life map processing and conversion tool.","language":"C#","stars":44,"topics":["automation","cli","counter-strike","goldsrc","half-life","hammer","jack","jmf","level-design","map"],"license":"MIT","category":"workflow-automation","readme_excerpt":"MESS - Macro Entity Scripting System MESS (Macro Entity Scripting System) is a map compile tool that gives Half-Life level designers the following tools: - A template instancing system that can be used in a variety of ways, such as for decorating terrain or for generating repetitive entity setups. - Multiple template entities and template behaviors that can greatly simplify complicated entity setups, such as triggering random targets. - A scripting language that can be used for additional randomization and customization, or for creating custom template entities and behaviors. - Conversion between .map, .rmf and .jmf files, with support for Trenchbroom groups and layers, VIS group filtering and cordoning. --- To get started, download MESS 1.2.3 and follow the J.A.C.K. & Hammer setup guide or the Trenchbroom setup guide. Then take a look at the tutorials to see how MESS can be used. --- Bugs can be reported on github.com/pwitvoet/mess/issues.","default_branch":null,"files":null,"tree":[],"storefront":"/r/pwitvoet","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/pwitvoet/mess/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}