{"repo":"puchik/godot-extras","free":true,"listed":false,"github":"https://github.com/puchik/godot-extras","clone":"git clone https://github.com/puchik/godot-extras.git","description":"LOD and optimization C++ addons and shaders for Godot 4 and Godot 3","language":"GDShader","stars":162,"topics":["godot","godotengine","godot-engine","gamedev","game-development","3d"],"license":null,"category":"game-templates","readme_excerpt":"Optimization, LOD, and rendering work/plugins for Godot Engine 4.x and 3.x. The master branch is developed for 4.x and a 3.x branch is available for Godot 3. Multithreaded LOD in C++ with \"Importance\" value A LOD-like system which contains a LODObject that controls child LOD levels through a LODManager autoload. It calculates a discrete LOD value based on your input parameters, supports switching child nodes when a given LOD is reached, sends signals you can hook into to perform distance optimizations (like AI complexity), and calculates a float \"Importance\" value. Partially inspired by the Significance Manager in Unreal Engine. Terrain/Vertex colour mixing shader A shader that was originally intended for terrains, but can be applied to any mesh to add material mixing, detail, and more. Snow shader This was supposed to be for a tutorial video, but I kept never getting to it. I decided to, at least, release the tutorial files (including the full shader).","default_branch":null,"files":null,"tree":[],"storefront":"/r/puchik","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/puchik/godot-extras/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}