{"repo":"poohcom1/godot-animation-player-refactor","free":true,"listed":false,"github":"https://github.com/poohcom1/godot-animation-player-refactor","clone":"git clone https://github.com/poohcom1/godot-animation-player-refactor.git","description":"AnimationPlayer refactoring addon for Godot!","language":"GDScript","stars":162,"topics":["godot","godot-engine","godot4"],"license":"MIT","category":"game-templates","readme_excerpt":"Animation Player Refactor A Godot addon for refactoring animations for the AnimationPlayer . Edit property references, delete tracks, or change the root node of the Animation Player without breaking all the path references. No need to manually update every single track every time you move or rename a node and properties in the scene. Features Adds a \"Refactor\" menu option to the animation panel, with the following features: - Rename tracks and properties - Delete tracks and properties - Change the root node path - Marks invalid properties/nodes - Full undo/redo support 📄 Note that this addon only refactors Animations , so deleting or renaming a node does not affect the actual nodes. It is recommended to move/rename the actual nodes first, and then use the plugin to fix broken animations. ⚠️ Please make sure to use proper version control with this addon to prevent losing changes. Screenshots Menu options: Changing root node: Logo icon created by Freepik - Flaticon","default_branch":null,"files":null,"tree":[],"storefront":"/r/poohcom1","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/poohcom1/godot-animation-player-refactor/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}