{"repo":"peterprickarz/hego","free":true,"listed":false,"github":"https://github.com/peterprickarz/hego","clone":"git clone https://github.com/peterprickarz/hego.git","description":"Houdini Engine in Godot","language":"C++","stars":152,"topics":["game-development","gamedev","godot","houdini"],"license":"MIT","category":"game-templates","readme_excerpt":"# HEGo - Houdini Engine in Godot A C++ GDExtension that integrates Houdini Engine into Godot 4, enabling procedural content generation using Houdini Digital Assets (HDAs) with a scriptable API. 🚀 Getting Started - 📦 Download Latest Release - Pre-built binaries for Windows - 📖 Documentation - Documentation and guides - 💬 Discord - Chat with other users and contributors - 🎥 Introduction Video - Visual walkthrough(outdated) Quick Install Option 1: Git Submodule (Recommended) Option 2: Manual Download 1. Download the latest release 2. Extract to your Godot project's addons/ folder 3. Enable the plugin in Project Settings Note : The release branch is automatically updated with each commit to main and contains only the addon files, making it perfect for submodule use. Features - Scriptable API : Built with GDScript integration in mind for maximum flexibility - Multiple Node Types : Support for geometry input, curve input, heightfield input and HDA asset nodes - Session Management : Multiple session types (in-process, TCP, named pipes, shared memory) - Bidirectional Data Flow : Convert between Godot and Houdini geometry formats - Parameter Management : Automatic type conversion between Godot Variant and HAPI types - Mesh Generation : Generate Godot meshes, instances, and scene nodes from Houdini - Terrain3D Bridge : Generate Terrain3D terrains, use Terrain3D instancing, Terrain3D heightfield inputs Requirements - Houdini 21.0.631 - No license needed for building, active commerc","default_branch":null,"files":null,"tree":[],"storefront":"/r/peterprickarz","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/peterprickarz/hego/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}