{"repo":"paulloz/godot-ink","free":true,"listed":false,"github":"https://github.com/paulloz/godot-ink","clone":"git clone https://github.com/paulloz/godot-ink.git","description":"Ink integration for Godot Engine.","language":"C#","stars":771,"topics":["godot","ink","gamedev","godot-engine","godot-ink","game-development","csharp","gdscript"],"license":"MIT","category":"game-templates","readme_excerpt":"GodotInk An ink integration for Godot Engine 4. If you use and like this project, please consider buying me a coffee. Usage You'll find a quick-start guide, and the general documentation on the project's wiki. Installation The following instructions assume that you have a working Godot and .NET installation. If not, please refer to the official engine documentation. 1. Download and extract the code at the root of your project. You should see a new addons/GodotInk/ folder in your project's directory. 1. Add the following line in your .csproj file (before the closing tag). If you don't have a .csproj file, click the Create C# Solution button in the editor's Project/Tools menu. 1. Build your project once. 1. Enable GodotInk in your project settings. License GodotInk is released under MIT license (see the LICENSE file for more information).","default_branch":null,"files":null,"tree":[],"storefront":"/r/paulloz","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/paulloz/godot-ink/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}