{"repo":"paulloz/godot-colorblindness","free":true,"listed":false,"github":"https://github.com/paulloz/godot-colorblindness","clone":"git clone https://github.com/paulloz/godot-colorblindness.git","description":"A colorblindness simulator to help you design for everyone.","language":"GDShader","stars":126,"topics":["game-development","accessibility","video-game","godot-engine","colorblindness-simulator","godot-colorblindness","godot","shader","gamedev"],"license":"MIT","category":"game-templates","readme_excerpt":"godot-colorblindness A colorblindness simulator to help you design for everyone. If you like godot-colorblindness , please consider buying me a coffee: The color calculations I use are heavily based on: Color Blindness Simulation Research Digital Video Colourmaps for Checking the Legibility of Displays by Dichromats This page on color space transformation matrixes The wikipedia page on sRGB The Godot Ishihara plate has been generated with this tool. Usage - Install the plugin through Godot's AssetLib. - Activate it from the Plugin menu ( AssetLib = Plugins button). - This adds a new control called Colorblindness under CanvasLayer . - Create a new Colorblindness control to it in your scene. - Specify the Type property (eg. Deuteranopia ). Everything that renders under the control will appear tinted to match your selected color-blindness mode. Known issues - Setting Framebuffer Allocation to 2D without Sampling makes the addon unusable (#4). Sample The following sample shows normal vision, Protanopia, Deuteranopia, and Tritanopia (in that order). Normal vision Protanopia Deuteranopia Tritanopia","default_branch":null,"files":null,"tree":[],"storefront":"/r/paulloz","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/paulloz/godot-colorblindness/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}