{"repo":"nodlag/profily","free":true,"listed":false,"github":"https://github.com/nodlag/profily","clone":"git clone https://github.com/nodlag/profily.git","description":"Profily is a lightweight performance monitor and debugging tool for Godot Engine, inspired by and ported from the popular Graphy plugin for Unity. Monitor FPS, frame time, memory usage, draw calls, rendering statistics, and system performance in real time to optimize your Godot games.","language":"GDScript","stars":22,"topics":["debugging","fps-counter","gdscript","godot","godot-addon","godot-plugin","godot4","performance-monitoring"],"license":"MIT","category":"dev-tools","readme_excerpt":"Profily FPS counter, performance monitor & debugger overlay for Godot 4 Profily is an easy to use, feature-packed FPS counter , stats monitor and debugger for your Godot project: real-time FPS , RAM & VRAM , audio spectrum , hardware info and scene stats in a configurable in-game overlay — 100% statically typed GDScript, zero dependencies. Godot port of Graphy — Ultimate Stats Monitor by Martín Pane (MIT), winner of the Best Development Asset award at the Unity Awards 2018. Table of contents - Features - Installation - Quick start - Usage - Option A — Autoload (plugin) - Option B — Drop-in scene - Configuration - Runtime API - Debugger - Differences from Graphy (Unity) - Known limitations - Demo & development - AI usage - Author - License & attribution Features - FPS module — current FPS, ms per frame, average, 1% low and 0.1% low over a 1024-sample window, color-coded by configurable thresholds, plus a shader-based graph with a decaying-peak scale (faithful port of Graphy's graph shader). - RAM module — static memory, static peak and VRAM usage as three overlaid graph series. - Audio module — dB readout and an 81-bar spectrum analyzer with peak-hold for any audio bus. The AudioEffectSpectrumAnalyzer is added to the bus only while the module is active and removed when it is not. - Advanced module — CPU model & core count, physical RAM, GPU, graphics API and renderer, VRAM used / max texture size, screen & window info, OS, Godot version, and XR target size when active. Auto-si","default_branch":null,"files":null,"tree":[],"storefront":"/r/nodlag","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/nodlag/profily/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}