{"repo":"ninstar/Godot-StateMachineNodes","free":true,"listed":false,"github":"https://github.com/ninstar/Godot-StateMachineNodes","clone":"git clone https://github.com/ninstar/Godot-StateMachineNodes.git","description":"A set of Finite State Machine nodes for organizing and processing logic.","language":"GDScript","stars":35,"topics":["addon","godot","godot-engine","plugin"],"license":null,"category":"game-templates","readme_excerpt":"StateMachine Nodes A set of Finite State Machine nodes for organizing and processing logic. Nodes - StateMachine - A node used to manage and process logic on a StateNode. - StateNode - A node that functions as a state for a StateMachine. Download This add-on is also provided as part of a larger Godot project. Learn more about gdProject. Help Full documentation can be consulted directly in the Godot editor via the Search Help .","default_branch":null,"files":null,"tree":[],"storefront":"/r/ninstar","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ninstar/Godot-StateMachineNodes/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}