{"repo":"nikoladevelops/godot-blast-bullets-2d","free":true,"listed":false,"github":"https://github.com/nikoladevelops/godot-blast-bullets-2d","clone":"git clone https://github.com/nikoladevelops/godot-blast-bullets-2d.git","description":"Godot C++ Plugin For Optimized Bullets Performance And Bullet Hell Games","language":"C++","stars":156,"topics":["game-development","gdextension","godot","godot-engine","godot-plugin","godot-optimized-bullets-performance","godot4-1","godot4-2","godot-addon","godot-addons"],"license":"MIT","category":"game-templates","readme_excerpt":"Purpose BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay . If you're searching for a Godot optimized bullets plugin , BlastBullets2D is built exactly for that purpose. Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen . BlastBullets2D comes already compiled and ready for these platforms: - Windows - macOS - Linux - Android - iOS - Web BlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template . If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out. BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript , made possible by Godot’s GDExtension system. --- Why Choose BlastBullets2D? The Official Trailer Of BlastBullets2D BlastBullets2D Features Showcase BlastBullets2D TUTORIAL PART 1 BlastBullets2D TUTORIAL PART 2 Old Video Showcasing The Plugin GDExtension C++ Tutorial If you're developing a bullet-hell shooter or any game that involves a high number of 2D bullets, BlastBullets2D provides a powerful and easy-to-use solution that delivers outstanding performance inside Godot","default_branch":null,"files":null,"tree":[],"storefront":"/r/nikoladevelops","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/nikoladevelops/godot-blast-bullets-2d/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}