{"repo":"netpyoung/unity.webp","free":true,"listed":false,"github":"https://github.com/netpyoung/unity.webp","clone":"git clone https://github.com/netpyoung/unity.webp.git","description":":art: WebP made easy for Unity3d","language":"C#","stars":361,"topics":["unityengine","webp","unity3d","unity3d-plugin","netpyoung-nf"],"license":"MIT","category":"game-templates","readme_excerpt":"unity.webp What's this? This project was based in octo-code/webp-unity3d. I decided that there should be a simpler way and I created unity.webp , a plugin that helps you to use webp in your Unity3d projects in a clear and easy way and works in iOS, Android, Windows, Linux, WebGL projects. prebuilt library - prebuilt library are maintained by prebuilt-libwebp - libwebp version v1.6.0 installation Choose your preference: Using OpenUPM installer Download and install via the Package Installer. No manual registry setup is needed. Using OpenUPM manually Using UPM from GitHub and Unity NuGet Example - check Samples/ directory Demo WebGL - WebGL's System.Threading.Tasks async based logic is not stable. If you want to use async based logic for WebGL build, try to use Cysharp/UniTask. - ref: - For WebGL build, this repo copied webmproject/libwebp directly. It will be more cleanable if it can be support prebuilt. But It needs more investigate. for WebGL testing - try to use caddyserver for static file server - and Caddyfile LICENCE webp - BSD Ref - octo-code/webp-unity3d - License: Apache License","default_branch":null,"files":null,"tree":[],"storefront":"/r/netpyoung","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/netpyoung/unity.webp/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}