{"repo":"nayata/hexe","free":true,"listed":false,"github":"https://github.com/nayata/hexe","clone":"git clone https://github.com/nayata/hexe.git","description":"2D Editor for the Heaps game engine","language":"Haxe","stars":33,"topics":["2d","editor","game-development","haxe","haxe-libs","heaps"],"license":"Apache-2.0","category":"game-templates","readme_excerpt":"HEXE HEXE (Witch) is a prefab editor and runtime library for the Heaps game engine. HEXE is focused on 2D content and serves as a more user-friendly alternative to Hide (Heaps IDE). How It Works Use the editor to create a prefab from your project assets and save it as a file in the res directory. Then, you can use the hxe.Lib library to load the prefab file into the game as an hxe.Prefab display object. Supported Objects List of Heaps h2d objects that can be added to a prefab: - [x] Object - [x] Bitmap from image file - [x] Bitmap from loaded Texture Atlas - [x] Text with default or loaded Font - [x] Interactive - [x] Graphics - [x] Linked Prefab - [x] Anim - [x] ScaleGrid - [x] Mask - [x] Flow Quick Start Download the editor and create your prefab. Install the library from haxelib: Alternatively the dev version of the library can be installed from github: Include the library in your project's .hxml : Use hxe.Lib to load and add a prefab instance to the scene. Note: the prefab name must be without extension. Prefabs can also be instantiated directly. Documentation Introduction Quick Start Working with editor In-game implementation - Load prefab - Modify Prefab - Prefab Hierarchy - Prefab Make - Custom Prefab Class - Prefab Bind - Override API Guides Using Collider Prefabs with Echo Physics","default_branch":null,"files":null,"tree":[],"storefront":"/r/nayata","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/nayata/hexe/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}