{"repo":"nathanhoad/godot_sound_manager","free":true,"listed":false,"github":"https://github.com/nathanhoad/godot_sound_manager","clone":"git clone https://github.com/nathanhoad/godot_sound_manager.git","description":"A simple music and sound effect player for the Godot Engine","language":"GDScript","stars":811,"topics":["godot","godot4","addon","audio","music","csharp"],"license":"MIT","category":"media-processing","readme_excerpt":"Sound Manager for Godot 4.6+ A simple music and sound effect player for the Godot Engine. [!NOTE] This is for Godot 4.6+. If you are using Godot 3 then have a look at the v1.x branch. Features - Pooled audio players - Handles music crossfades - Autodetect probable audio buses for both sounds and music - Splits sounds up into UI sounds and local sounds - Supports both GDScript and C# Installation Copy the addons/sound manager directory into your res://addons/ directory. Enable SoundManager in project plugins. Documentation - Sound effects - Ambient sounds - Music - C# Contributors Godot Sound Manager is made by Nathan Hoad with help from these cool people. License Licensed under the MIT license, see LICENSE for more information.","default_branch":null,"files":null,"tree":[],"storefront":"/r/nathanhoad","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/nathanhoad/godot_sound_manager/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}