{"repo":"mysky-games/squick","free":true,"listed":false,"github":"https://github.com/mysky-games/squick","clone":"git clone https://github.com/mysky-games/squick.git","description":"🔥 Squick is a fast Lua & C++ development solution for the game server. Can be used as a real time multiplayer game engine ( ARPG,MMO,MOBA And so on), which support Unity3d and Unreal.","language":"C++","stars":59,"topics":["game","gameserver","mmorpg-server","unity3d","unreal-engine-5","cplusplus-23","lua-script","gameengine","high-performance"],"license":"Apache-2.0","category":"game-templates","readme_excerpt":"Squick [A Quick Dev Solution for Game Server ] ​ A highly scalable, high-performance, high-availability, cross-platform (Windows, Linux, MacOS) server-side framework. This framework is co-written using C++23 and Lua5.5 languages, surport c++ & lua coroutine feature, and the framework is split into the kernel layer, node layer and business layer to improve the scalability and maintainability of the program. Split business functions to run on different nodes to achieve decoupling of different functions and efficient utilization of resources. Using dynamic load balancing algorithms, tasks can be effectively distributed among different nodes to ensure system stability and performance. This project based on the NoahGameFrame. Although Ketoo has left us forever, his thoughts and soul will always be there. Wiki : https://github.com/pwnsky/squick/wiki Unity SDK : squick-unity-sdk Unreal SDK : squick-unreal-sdk Cocos SDK : squick-cocos-sdk Backstage : squick-backstage Web : squick-web QQ Group：739065686 Version: 2.1.1 --- Squick Wiki Click here quick start. Wiki: https://github.com/pwnsky/squick/wiki Feature 1. [70%] Distributed services, each service communicates through the network, Surport K8s cluster to manage node, and can reduce server pressure through distributed + clustering methods. 2. [100%] Use Lua to develop IO-intensive business code, and C++ to develop CPU-intensive services, which can be used to develop combat suits. 3. [100%] The workload status of all nodes in the sam","default_branch":null,"files":null,"tree":[],"storefront":"/r/mysky-games","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/mysky-games/squick/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}