{"repo":"mrclputra/bevy_tracksat","free":true,"listed":false,"github":"https://github.com/mrclputra/bevy_tracksat","clone":"git clone https://github.com/mrclputra/bevy_tracksat.git","description":"A Bevy Satellite Simulator","language":"Rust","stars":25,"topics":["bevy","sgp4","wgsl"],"license":"MIT","category":"game-templates","readme_excerpt":"bevy tracksat A 3D satellite tracking tool built using the Bevy game engine and SGP4 crate for orbital mechanics. This was a fun first project for me in familiarizing myself with the Bevy workflow and exploring various PBR techniques. Install The executable will be found under target/release/ Controls - Right-click + drag - Rotate camera - Mouse wheel - Zoom - Time buttons - Control simulation speed - R - Reset Camera Notes You can tweak simulation settings in src/config.rs for things like terrain height, atmospheric parameters, rotation speed, etc. You can also try out more TLE datasets from NORAD, though you will need to replace the file reference in systems/satellites/mod.rs . Do check out the WGSL shader code --- Built with Bevy 0.16 • SGP4 orbital mechanics • Custom WGSL shaders","default_branch":null,"files":null,"tree":[],"storefront":"/r/mrclputra","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/mrclputra/bevy_tracksat/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}