{"repo":"mrbindraw/CheckAppInstance","free":true,"listed":false,"github":"https://github.com/mrbindraw/CheckAppInstance","clone":"git clone https://github.com/mrbindraw/CheckAppInstance.git","description":"Plugin for the UE project","language":"C++","stars":26,"topics":["cpp","plugin","unreal-engine","blueprint","control","instance","instance-game-control","fab","marketplace"],"license":"MIT","category":"game-templates","readme_excerpt":"CheckAppInstance This plugin allows you to run only one instance of your game at the same time. You can enable/disable check instance from the launch argument to the game binary file -checkinst= , this is useful for testing multiplayer game on a single pc. Example: game -checkinst=0 C++/Blueprints functions: - CheckAnotherAppInstance(bool IsEnabled = true) ProjectSettings - Maps&Modes - Game Instance Class: BP GameInstance Install into Project You can install manually by extracting archive CheckAppInstance-X.X.X-UE-X.X.zip from Releases to your project plugins folder or build example project ExamplePrj-UE-X.X-CheckAppInstance-X.X.X.zip . Install into Unreal Engine You can install it from the marketplace CheckAppInstance Manual: 1. Download and extracting archive CheckAppInstance-X.X.X-UE-X.X.zip from Releases to any disk path, for example: D:\\Plugins 2. Than open any terminal (cmd, powershell) in D:\\Plugins folder 3. Launch RunUAT in the terminal with arguments, for example: Windows: Mac: 4. If you see the message BUILD SUCCESSFUL in the terminal after the build is complete, copy the CheckAppInstance folder from D:\\Plugins\\UE 5.4 to D:\\EpicGames\\UE 5.4\\Engine\\Plugins\\Marketplace [!IMPORTANT] The engine path and folder names may differ on your system.","default_branch":null,"files":null,"tree":[],"storefront":"/r/mrbindraw","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/mrbindraw/CheckAppInstance/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}