{"repo":"mogemimi/pomdog","free":true,"listed":false,"github":"https://github.com/mogemimi/pomdog","clone":"git clone https://github.com/mogemimi/pomdog.git","description":"An open source game engine for C++23 :dog: :video_game:","language":"C++","stars":173,"topics":["game-engine","gamedev","cpp","cpp20","cpp23"],"license":"MIT","category":"game-templates","readme_excerpt":"Pomdog Pomdog is an experimental game engine written in C++23 or later, developed as a hobby. It is open source and distributed under the MIT License. - GitHub - Documentation - Homepage Feedback, issues, and pull requests are always welcome! If you find a bug or have a suggestion, feel free to open an issue on GitHub. Supported platforms Platform Status :--------- :------- Windows 11 and later macOS 11.0 and later Linux (Ubuntu 24.04 and Arch Linux) Emscripten / WebAssembly For more details on supported backends (Direct3D, Metal, Vulkan, OpenGL, etc.), see Architecture. Documentation - If you'd like to make games using Pomdog , check out Getting Started. - If you'd like to work on the engine itself , see Developing Pomdog Game Engine. For everything else, browse the full documentation. Quick start 1. Clone the repository and initialize submodules: 2. Run the bootstrap script to set up the asset pipeline tools: 3. Build assets for the example applications: The examples require pre-built assets (shaders, fonts, etc.) to run. For details on the asset pipeline, see Asset Pipeline and Runtime. 4. Generate project files and build: For more details, see Running the Tests and Shipping.","default_branch":null,"files":null,"tree":[],"storefront":"/r/mogemimi","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/mogemimi/pomdog/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}