{"repo":"mlavik1/UnityVolumeRendering","free":true,"listed":false,"github":"https://github.com/mlavik1/UnityVolumeRendering","clone":"git clone https://github.com/mlavik1/UnityVolumeRendering.git","description":"Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!","language":"C#","stars":560,"topics":["unity3d","unity","volume-rendering","shaders","computer-graphics","raymarching","transfer-functions","dicom"],"license":"MIT","category":"game-templates","readme_excerpt":"UnityVolumeRendering A volume renderer, made in Unity3D. I have written a tutorial explaining the basic implementation. Have any questions? Create an issue or contact me on Mastodon or 微信 : mati31415. I also have a tutorial video that shows how to use the project NEWS: This plugin is now being ported to Godot Engine , thanks to Riccardo Lops: https://github.com/riccardolops/GodotVolumetricRendering Thanks to JetBrains for providing open source license for Rider - the best C# IDE :) Documentation ------------------- See full documentation here Table of contents This Readme contains a quick introduction to the library. For more info, see the complete documentation. - Getting started - Installation - Requirements - How to use sample scene - Step-by-step instructions - Direct Volume Rendering - Isosurface Rendering - Importing DICOM and NRRD - How to use in your own project - Development Setup - FAQ (Frequently Asked Questions) - Contributing Getting started For a quick demo, simply clone this repository and open the sample project in Unity. To use this plugin in your own project, see Installation. Installation This project is distributed as a Unity Package Manager (UPM) package. Via git URL (recommended): Open the Package Manager window in Unity, click the \"+\" button, select \"Add package from git URL...\" and enter: To pin a specific version, append a tag: Via manifest.json: Add the following to your project's Packages/manifest.json : After installing, you can import the Basic De","default_branch":null,"files":null,"tree":[],"storefront":"/r/mlavik1","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/mlavik1/UnityVolumeRendering/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}