{"repo":"mitay-walle/ProceduralTexture","free":true,"listed":false,"github":"https://github.com/mitay-walle/ProceduralTexture","clone":"git clone https://github.com/mitay-walle/ProceduralTexture.git","description":"Unity3d single-file script, to generate primitive textures (gradients, shape, noises) with different blend-modes, layering","language":"C#","stars":31,"topics":["gradient","layering","noise-generator","non-destructive","procedural-textures","shapes","unity3d","vfx","game-jam","productivity"],"license":"MIT","category":"game-templates","readme_excerpt":"ProceduralTexture Unity3d atomic single-file script, to generate primitive textures (gradients, shapes, noises) with different blend-modes, layering. Useful for game jam vfx Features - multplie layers - Gradients (horizontal,vertical, radial, frame, graident mapping by grayscale / single channel) - circle shape - grain - perlin noise - blur (C#-based) - rgba channels - blend modes (override, alpha, additive, multiply) - offset - skip flag - layer alpha slider - external Texture layer - immediate tweak and see any texture values dynamicly, without recreation - non-destructive workflow (undo/redo) - customizable / extendible. Write new Layer if not found one - Gradient gamma curve - export to .png - flat color layer - HDR blending Planned - make Odin Inspector optional - rotation? - layer to apply material / shader - replace slow C# blur with fast GPU/shader-based (stay single-file) - more shape layers (stars, rectangles) More Examples","default_branch":null,"files":null,"tree":[],"storefront":"/r/mitay-walle","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/mitay-walle/ProceduralTexture/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}