{"repo":"mishanyaqq/Erbium","free":true,"listed":false,"github":"https://github.com/mishanyaqq/Erbium","clone":"git clone https://github.com/mishanyaqq/Erbium.git","description":"🤺Third Person Character Controller for unity🤺","language":"C#","stars":500,"topics":["unity","unity3d","character","thirdperson"],"license":"BSD-3-Clause","category":"game-templates","readme_excerpt":"Erbium Highly customizable third person character for quick set up for prototyping your game No need of any assets from the asset store. All created in pure C# Check wiki if you want to know more Physic-based character that uses rigidbody -- -- Supports different camera views, such as normal 3RD person action camera, top-down camera, side-view camera Built in damage system with armour, damage type, different hurtboxes for the charachter, etc.. Fast and strong combo attacks that could be mixed together Sliding & crouching and other types of movement Integration Tests that help you find bugs in every stage of development Code was built with an idea to be expanded Features: Cameras: 3rd person action, top-down, side-view Movements: ground, midair, crouch, slide, attack Root motion Jump Combo system Timer manager Invincibility time after taking damage Armour calculation(not the meshes) Tests","default_branch":null,"files":null,"tree":[],"storefront":"/r/mishanyaqq","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/mishanyaqq/Erbium/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}