{"repo":"mirno-ehf/ue5-mcp","free":true,"listed":false,"github":"https://github.com/mirno-ehf/ue5-mcp","clone":"git clone https://github.com/mirno-ehf/ue5-mcp.git","description":"Let AI edit your Unreal Engine Blueprints. MCP server plugin for Claude Code — describe what you want in plain English.","language":"C++","stars":69,"topics":["ai","blueprints","claude","claude-code","gamedev","mcp","model-context-protocol","ue5","unreal-engine","unreal-engine-5"],"license":"MIT","category":"mcp-servers","readme_excerpt":"UE5 MCP — Give AI agents full access to your UE5 assets Vibe code your Blueprints, materials, and Anim Blueprints. This plugin lets Claude Code (or any MCP client) read, modify, and create Unreal Engine 5 Blueprints — just describe what you want in plain English. \"Add a health component to my player character\" · \"Find everywhere I use GetActorLocation and replace it\" · \"What does my damage system do?\" https://github.com/user-attachments/assets/11b86d62-982b-42b3-bddb-aeeddc3e675c Getting Started Tell Claude Code: How It Works A UE5 editor plugin exposes your project's Blueprints over a local HTTP server. An MCP wrapper connects that to AI tools like Claude Code. When the editor is open, it runs inside the editor process with zero overhead. When the editor is closed, it can spawn a headless process instead. License MIT","default_branch":null,"files":null,"tree":[],"storefront":"/r/mirno-ehf","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/mirno-ehf/ue5-mcp/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}