{"repo":"mbMayer/Godot-Gamepad-Mouse","free":true,"listed":false,"github":"https://github.com/mbMayer/Godot-Gamepad-Mouse","clone":"git clone https://github.com/mbMayer/Godot-Gamepad-Mouse.git","description":"Use a gamepad as a system-level mouse in Godot.","language":"GDScript","stars":12,"topics":["code","gdscript","godot","godot-demo","godot-engine","godot3","godot4","template","tools"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot Gamepad Mouse Use a gamepad as a system-level mouse in Godot. Control the mouse cursor with your gamepad for enhanced accessibility and alternative input methods. Customize the cursor appearance and adjust the movement speed to perfectly suit your needs How to use - Activate plugin in project settings (Singleton will added automatically) - Or attach script on needed node for changes apply by Inspector - Remap Input if needed - Play around with action mode for Buttons (in my case action mode - Button Release) Features - Cursor image (normal, pressed) 128x128 (256x256 max) - Cursor speed - Cursor size changes with Window size\\stretch scale - If get action from the keyboard - the cursor changes to default - Works with InputManager's and on-screen Keyboard's","default_branch":null,"files":null,"tree":[],"storefront":"/r/mbMayer","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/mbMayer/Godot-Gamepad-Mouse/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}