{"repo":"matt77hias/MAGE-v0","free":true,"listed":false,"github":"https://github.com/matt77hias/MAGE-v0","clone":"git clone https://github.com/matt77hias/MAGE-v0.git","description":"🧙 MAGE v0","language":"C++","stars":278,"topics":["game-engine","directx","directx-11","direct3d","d3d11","mage"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"[![Build status][actions-svg]][actions] [![Code quality][codacy-svg]][codacy] [![Documentation][documentation-svg]][documentation] [![License][license-svg]][license] [actions-svg]: https://github.com/matt77hias/MAGE-v0/actions/workflows/contribution.yml/badge.svg [codacy-svg]: https://app.codacy.com/project/badge/Grade/9d2719c91eb445fd916fd07bdeff098d [documentation-svg]: https://img.shields.io/badge/docs-doxygen-blue.svg [license-svg]: https://img.shields.io/badge/license-GPL%203.0-blue.svg [actions]: https://github.com/matt77hias/MAGE-v0/actions/workflows/contribution.yml [codacy]: https://app.codacy.com/gh/matt77hias/MAGE/dashboard?utm source=gh&utm medium=referral&utm content=&utm campaign=Badge grade [documentation]: https://matt77hias.github.io/MAGE-v0-Doc [license]: LICENSE.txt MAGE v0 About Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing. Index Code Guidelines Documentation FAQ Features File Formats License References Standard Scripts Development Platform : Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11) Engine Programming Language : C++17 Scripting Language : C++17 Shading Language : HLSL (Shader Model 5.0) Copyright © 2016-2026 Matthias Moulin. All Rights Reserved.","default_branch":null,"files":null,"tree":[],"storefront":"/r/matt77hias","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/matt77hias/MAGE-v0/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}