{"repo":"maetzemax/day-and-night-cycle","free":true,"listed":false,"github":"https://github.com/maetzemax/day-and-night-cycle","clone":"git clone https://github.com/maetzemax/day-and-night-cycle.git","description":"Godot asset for day and night cycling.","language":"GDScript","stars":20,"topics":["godot","plugin"],"license":"MIT","category":"game-templates","readme_excerpt":"Day & Night Cycle (Godot plugin) Lightweight day/night cycle system for Godot 4 with smooth transitions and configurable atmosphere. Features - Smooth color transitions with gradient curves - Sky cover textures with automatic blending - Configurable sky darkening (horizon, ground) - Ambient lighting control - Separate day/night presets Preview Setup 1. Copy addons/day and night cycle to your project 2. Enable plugin in Project Settings 3. Add CycleController to scene or use res://addons/day and night cycle/scenes/example.tscn Configuration CycleData (day/night presets): - colors : Sky gradient over time - length : Phase duration (seconds) - light energy : Sun intensity curve - sky cover : Optional cloud/atmosphere texture - Sky Color Variations : Controls horizon/ground darkness CycleController (main node): - day data / night data : Assign preset resources - world environment : WorldEnvironment with ProceduralSkyMaterial - sun light : DirectionalLight3D for sun - ambient light color / sky contribution : Ambient lighting Troubleshooting - Requires ProceduralSkyMaterial in WorldEnvironment - Assign sun light (DirectionalLight3D) to controller - Check example scenes for proper setup","default_branch":null,"files":null,"tree":[],"storefront":"/r/maetzemax","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/maetzemax/day-and-night-cycle/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}