{"repo":"luisqtr/exciteometer","free":true,"listed":false,"github":"https://github.com/luisqtr/exciteometer","clone":"git clone https://github.com/luisqtr/exciteometer.git","description":"The Excite-O-Meter is a user-friendly Unity plugin for XR creators to integrate physiological user information in the development and evaluation of XR content. Specifically, it allows to record, analyze, and visualize validated metrics of heart activity from the chest strap sensor Polar H10 and movement trajectories from VR headsets.","language":"C#","stars":53,"topics":["unity","signal-processing","user-modeling","virtual-reality","movement-analytics","heart-rate-variability"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"Quick links - Description - How to use? - Unity prerequisites - Measure bodily data from wearables - Importing package in Unity - Example - Cite the research paper - How to contribute? - More information - Project's website - More research papers about the Excite-O-Meter --- Description The Excite-O-Meter ( EoM ) is a package that extends a standalone Unity project with functionalities to easily record users' data in experimental sessions. It captures heart and motion activity, automatically extracts relevant data features, and visualizes the data post data collection directly in your compiled desktop application. Suitable for Unity developers wanting to analyze body responses in users or researchers conducting empirical studies in XR. --- The EoM enables the integation of heart activity and movement analysis in any standalone application created with Unity, intended for Extended Reality (XR) . This plugin contains all the logic to record data from external wearable sensors, log into persistent files, and visualize the captured data without leaving the Unity Editor. The tool is simple to use and doesn't require coding. The EoM is particularly suitable in two use cases : 1) for hobbyists or Unity developers wanting to measure the body responses that your application induces on your users. 2) for researcher running scientific experiments (e.g., psychology or behavioral research) in XR and wanting to easily collect data using a Unity environment that you created or found online.","default_branch":null,"files":null,"tree":[],"storefront":"/r/luisqtr","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/luisqtr/exciteometer/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}