{"owner":"lucasbecker-dev","github":"https://github.com/lucasbecker-dev","claimed":false,"inventory":[],"indexed":[{"repo":"lucasbecker-dev/godot-smart-graphics-settings","github":"https://github.com/lucasbecker-dev/godot-smart-graphics-settings","description":"Adaptive graphics settings system for Godot 4 that automatically optimizes visual quality based on performance metrics. Built with GDScript, featuring real-time FPS monitoring, multi-threaded performance analysis, and dynamic quality adjustment for Forward+, Mobile, and Compatibility renderers.","language":"GDScript","stars":79,"topics":["adaptive-graphics","cross-platform","fps-monitor","game-development","gdscript","godot","godot4","godot4-4","graphics-settings","performance-optimization"],"license":"MIT","category":"game-templates"}],"how_to_buy":"GET /r/lucasbecker-dev/<repo> (Accept: application/json) for any listed repo here: tree, README, price and the checkout to pay (x402; rehearse first at its test twin, simulated money). Repos under 'indexed' are free: clone them from GitHub."}