{"repo":"load1n9/caviar","free":true,"listed":false,"github":"https://github.com/load1n9/caviar","clone":"git clone https://github.com/load1n9/caviar.git","description":"⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser","language":"TypeScript","stars":171,"topics":["deno","game-engine","gpu","typescript","webgpu","wgpu","gui","game-development","collaborate"],"license":"MIT","category":"game-templates","readme_excerpt":"⚡ native and web game engine built on top of gluten & dwm with WebGPU & WebGL rendering Running In the Browser With WebGPU Usage Moving Squares Perlin Noise Texture Sprites As Caviar uses the Deno FFI, you will need to add the flags --allow-ffi to your Deno command. Tools - Caviar CLI cli tool to generate caviar projects Maintainers - Dean Srebnik (@load1n9) - CarrotzRule (@carrotzrule123) License MIT","default_branch":null,"files":null,"tree":[],"storefront":"/r/load1n9","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/load1n9/caviar/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}