{"repo":"lmichaudel/alcatreize-godot","free":true,"listed":false,"github":"https://github.com/lmichaudel/alcatreize-godot","clone":"git clone https://github.com/lmichaudel/alcatreize-godot.git","description":"Alcatreize is a custom, deterministic physics system, with pixel perfection in mind.","language":"C#","stars":20,"topics":["godot","godot-engine","csharp","physics-2d","physics","pixel-perfect"],"license":null,"category":"game-templates","readme_excerpt":"Alcatreize NOTE: This is depreciated. (but i guess still works) I'm currently working on another physics engine, written in pure C++. (will be ported to Godot soon after release) The development should not take too long, but as I am currently in preparation class, I legit got 0 free time for projects (I couldn't even play a bit with Godot 4...). Don't expect this next project to be ready before Summer 2025.","default_branch":null,"files":null,"tree":[],"storefront":"/r/lmichaudel","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/lmichaudel/alcatreize-godot/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}