{"repo":"livekit-examples/spatial-audio","free":true,"listed":false,"github":"https://github.com/livekit-examples/spatial-audio","clone":"git clone https://github.com/livekit-examples/spatial-audio.git","description":null,"language":"TypeScript","stars":120,"topics":["spatial-audio","voice-chat","webrtc","webrtc-datachannels","nextjs","react"],"license":"Apache-2.0","category":"media-processing","readme_excerpt":"Spatial Audio with LiveKit This is a demo of spatial audio using LiveKit. Users join a little 2D world, and hear other users' audio in stereo, based on their position and distance relative to you. Online demo You can try an online demo right now at . Running locally Clone the repo and install dependencies: Create a new LiveKit project at . Then create a new key in your project settings. Create a new file at spatial-audio/.env.development and add your new API key and secret as well as your project's WebSocket URL (found at the top of ): (Note: this file is in .gitignore . Never commit your API secret to git.) Then run the development server: You can test it by opening in a browser. Deploying for production This demo is a Next.js app. You can deploy to your Vercel account with one click: Refer to the Next.js deployment documentation for more about deploying to a production environment. Asset credits This demo uses the following assets: - Field of Green and boombox sprite by GuttyKreum - Dino Characters by Arks They're both wonderful artists, check out their work!","default_branch":null,"files":null,"tree":[],"storefront":"/r/livekit-examples","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/livekit-examples/spatial-audio/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}