{"repo":"leudz/shipyard","free":true,"listed":false,"github":"https://github.com/leudz/shipyard","clone":"git clone https://github.com/leudz/shipyard.git","description":"Entity Component System focused on usability and flexibility.","language":"Rust","stars":879,"topics":["entity-component-system","game-development","ecs","parallel-ecs","data-oriented","architectural-patterns","gamedev","shipyard","rust","entity-component"],"license":null,"category":"game-templates","readme_excerpt":"Shipyard ⚓ Shipyard is an Entity Component System focused on usability and speed. Guide Master Guide 0.11 Bunny Mark Tiny Game Basic Example Small Game Example Inspired by Erik Hazzard's Rectangle Eater. Cargo Features - parallel (default) &mdash; enables workload threading and add parallel iterators - extended tuple &mdash; extends implementations from the default 10 to 32 tuple size at the cost of 4X build time - proc (default) &mdash; re-exports macros from shipyard proc , mainly to derive Component - serde1 &mdash; adds (de)serialization support with serde - std (default) &mdash; lets Shipyard use the standard library - thread local &mdash; adds methods and types required to work with !Send and !Sync components - tracing &mdash; reports workload and system execution Origin of the name Assembly lines take input, process it at each step, and output a result. You can have multiple lines working in parallel as long as they don't cross paths. Shipyards such as the Venetian Arsenal are some of the oldest examples of successful, large-scale, industrial assembly lines.\\ So successful that it could output a fully-finished ship every day . Shipyard is a library you can use to build your own highly-parallel software. Motivation I initially wanted to make an ECS to learn how they work. After a failed attempt and some research, I started working on Shipyard. Specs was already well established as the go-to Rust ECS but I thought I could do better and went with EnTT's core data-structur","default_branch":null,"files":null,"tree":[],"storefront":"/r/leudz","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/leudz/shipyard/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}