{"repo":"laicasaane/simple_setup_ecs_2d","free":true,"listed":false,"github":"https://github.com/laicasaane/simple_setup_ecs_2d","clone":"git clone https://github.com/laicasaane/simple_setup_ecs_2d.git","description":"A simple setup for Unity ECS 2D (hybrid ECS)","language":"ShaderLab","stars":58,"topics":["ecs","entity-component-system","unity","unity2d","spritesheet"],"license":"MIT","category":"game-templates","readme_excerpt":"Simple Setup for ECS 2D This repo demonstrates an approach to Unity ECS in 2D that answers these questions: - How to author and bake entity prefab for 2D character? - How to store and use information of spritesheets globally? - How to implement spritesheet animation logic in ECS? - How to synchronize sprite renderers with entities? - How to react to UI events in ECS? - How to implement object-pool for sprite presenters? - How to utilize TransformAccessArray to update the transform of sprite presenters in parallel? - How to use Companion GameObject from Entities Hybrid? Release notes CHANGELOG.md Credits - GandalfHardcore - Pixel Art Character Pack: https://gandalfhardcore.itch.io/free-pixel-art","default_branch":null,"files":null,"tree":[],"storefront":"/r/laicasaane","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/laicasaane/simple_setup_ecs_2d/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}