{"repo":"kvietcong/rusty-boids","free":true,"listed":false,"github":"https://github.com/kvietcong/rusty-boids","clone":"git clone https://github.com/kvietcong/rusty-boids.git","description":"Simple Boids programmed in Rust, using Bevy","language":"Rust","stars":18,"topics":["bevy","bevy-engine","rust-lang","rust","boids","boids-simulation","ecs","entity-component-system"],"license":null,"category":"game-templates","readme_excerpt":"💻 🦀 rusty-boids 🐟 🐦 Using Rust and the Bevy game engine to make a simple boids simulation. See live demo site here: This is the first time I've messed around with the ECS architecture after watching a few cool talks about it. This is also the first time in a while that I've touched Rust. It's all spaghetti code 🍝 Some Goals Right Now: - Make the simulation faster through GPU compute (DONE) parallel/concurrent code. - Or replace Bevy's Renderer as I don't need all that power. I can just keep the ECS. - Add killing between the creature groups. - Add more parameters to tweak around.","default_branch":null,"files":null,"tree":[],"storefront":"/r/kvietcong","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/kvietcong/rusty-boids/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}