{"repo":"kou-yeung/WebGLInput","free":true,"listed":false,"github":"https://github.com/kou-yeung/WebGLInput","clone":"git clone https://github.com/kou-yeung/WebGLInput.git","description":"IME for Unity WebGL","language":"C#","stars":959,"topics":["unity","webgl","ime"],"license":"MIT","category":"game-templates","readme_excerpt":"WebGLInput IME for Unity WebGL ( Support TextMesh Pro from Unity2018.2 ) support “copy and paste” support \"tab\" and \"shift+tab\" change focus to other InputField support mobile. (Experiment) support UI Toolkit. (Experiment) (Support from Unity2022) DEMO Build with Unity's WebGL Template ( Unity2023.2.2f1 ) Default Minimal PWA How to use 1.download WebGLSupport.unitypackage and import to project or add https://github.com/kou-yeung/WebGLInput.git?path=Assets/WebGLSupport from Package Manager 2.add \"WebGLInput\" Component to InputField GameObject 3.build and run!! no need to setting anything. insert \\t use tab key instead of changing focus Add \"WEBGLINPUT TAB\" to Scripting Define Symbols. and check \"Enable Tab Text\" at WebGLInput. fullscreen support Call to switch fullscreen mode. Experimental : Support UI Toolkit sample code","default_branch":null,"files":null,"tree":[],"storefront":"/r/kou-yeung","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/kou-yeung/WebGLInput/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}