{"owner":"kingston-csj","github":"https://github.com/kingston-csj","claimed":false,"inventory":[],"indexed":[{"repo":"kingston-csj/jforgame","github":"https://github.com/kingston-csj/jforgame","description":"jforgame是一个一站式游戏服务器开发框架。包含游戏服务器开发所需要的各种组件，比如socket服务端与客户端，高性能线程模型，自定义二进制消息编解码，自定义orm工具，异步持久化方案，游戏热更新，配置表自动化仓库，游戏通用工具等等，同时提供大量业务案例以供学习。亦可用于其他socket应用，例如及时聊天等。","language":"Java","stars":1086,"topics":["java","game","mina","netty","socket-io","socket-io-client","socket-io-server","socketio","websocket","cocos"],"license":"Apache-2.0","category":"game-templates"},{"repo":"kingston-csj/mmorpg","github":"https://github.com/kingston-csj/mmorpg","description":"springboot编写的高性能分布式mmorpg手游服务端框架，包含中心服，网关服，游戏服，战斗服等。","language":"Kotlin","stars":551,"topics":["mmorpg","java","game","gradle","spring","netty","server","websocket","springboot","cocos"],"license":null,"category":"game-templates"},{"repo":"kingston-csj/gforgame","github":"https://github.com/kingston-csj/gforgame","description":"gforgame，作为 jforgame 的 Go 语言实现，堪称一款极致轻量级且具备超高性能的游戏服务端框架。该项目集成丰富多样的组件，极大地提升了开发效率。尤为引人注目的是，gforgame同时配备了一个 cocos/unity 客户端演示，支持双端用户跨设备交互，生动直观地展现各类常用业务功能，为开发者提供了极具价值的参考范例与实践指引 。","language":"Go","stars":55,"topics":["game","game-framework","go","socket","socket-io","tcp","network","cocos","unity","tuanjie"],"license":null,"category":"game-templates"}],"how_to_buy":"GET /r/kingston-csj/<repo> (Accept: application/json) for any listed repo here: tree, README, price and the checkout to pay (x402; rehearse first at its test twin, simulated money). Repos under 'indexed' are free: clone them from GitHub."}