{"repo":"keijiro/RDSystem","free":true,"listed":false,"github":"https://github.com/keijiro/RDSystem","clone":"git clone https://github.com/keijiro/RDSystem.git","description":"Reaction-diffusion system with CustomRenderTexture.","language":"HLSL","stars":324,"topics":["unity","unity3d","shader","graphics"],"license":"Unlicense","category":"game-templates","readme_excerpt":"RDSystem RDSystem is a sample project that demonstrates generative texture design using Unity's Custom Render Texture feature. It renders organic texture animations using a typical [reaction-diffusion system]. [reaction-diffusion system]: https://en.wikipedia.org/wiki/Reaction–diffusion system System Requirements - Unity 6 Acknowledgements This example was heavily inspired by the following videos: - Reaction-Diffusion by Nobutaka Kitahara, https://vimeo.com/176261480 - DIFFUSION by Kouhei Nakama, https://vimeo.com/145251635","default_branch":null,"files":null,"tree":[],"storefront":"/r/keijiro","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/keijiro/RDSystem/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}