{"repo":"keijiro/ProceduralMotion","free":true,"listed":false,"github":"https://github.com/keijiro/ProceduralMotion","clone":"git clone https://github.com/keijiro/ProceduralMotion.git","description":"A collection of procedural motion scripts for Unity","language":"C#","stars":253,"topics":["unity","unity3d","animation"],"license":"Unlicense","category":"game-templates","readme_excerpt":"Procedural Motion The Procedural Motion package is a collection of small Unity scripts for creating motion without pre-authored animation data. It currently includes: - Brownian Motion : Generates smooth random motion using a fractal Brownian motion function. - Cyclic Motion : Moves or rotates an object with a sine wave. - Linear Motion : Moves or rotates an object along a straight path. - Random Jump : Moves or rotates an object randomly in a single-shot fashion. - Smooth Follow : Follows a target object using frame-rate independent interpolators. How to Install You can install the Procedural Motion package ( jp.keijiro.klak.motion ) via the \"Keijiro\" scoped registry using the Unity Package Manager. To add the registry to your project, follow [these instructions]. [these instructions]: https://gist.github.com/keijiro/f8c7e8ff29bfe63d86b888901b82644c","default_branch":null,"files":null,"tree":[],"storefront":"/r/keijiro","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/keijiro/ProceduralMotion/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}