{"repo":"keijiro/NoiseShader","free":true,"listed":false,"github":"https://github.com/keijiro/NoiseShader","clone":"git clone https://github.com/keijiro/NoiseShader.git","description":"Noise shader library for Unity","language":"HLSL","stars":1383,"topics":["unity","unity3d","graphics","shader"],"license":"MIT","category":"game-templates","readme_excerpt":"Noise Shader Library for Unity NoiseShader is a Unity package that provides gradient noise functions written in HLSL. Most of these functions are ported from the [webgl-noise] library, originally developed by Stefan Gustavson and Ahima Arts. [webgl-noise]: https://github.com/stegu/webgl-noise Currently, the package includes the following noise functions: - 1D gradient noise - Classic Perlin noise (2D/3D) - Periodic Perlin noise (2D/3D) - Simplex noise (2D/3D) - Analytical derivatives of simplex noise (2D/3D) How to Install You can install the Noise Shader package ( jp.keijiro.noiseshader ) via the \"Keijiro\" scoped registry using the Unity Package Manager. To add the registry to your project, follow [these instructions]. [these instructions]: https://gist.github.com/keijiro/f8c7e8ff29bfe63d86b888901b82644c","default_branch":null,"files":null,"tree":[],"storefront":"/r/keijiro","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/keijiro/NoiseShader/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}