{"repo":"kaiiboraka/AutoKeyframe_SpriteFrames_GodotPlugin","free":true,"listed":false,"github":"https://github.com/kaiiboraka/AutoKeyframe_SpriteFrames_GodotPlugin","clone":"git clone https://github.com/kaiiboraka/AutoKeyframe_SpriteFrames_GodotPlugin.git","description":"A plugin for the Godot game engine that streamlines the keyframing process of SpriteFrames resources on AnimatedSprites. Made with Godot 4.5.beta3.","language":"GDScript","stars":17,"topics":["animation","custom-ui","godot","godot4","plugin"],"license":"CC0-1.0","category":"game-templates","readme_excerpt":"Auto-Keyframe AnimatedSprite2D 's SpriteFrames A QOL Plugin for 2D frame-based Animation in Godot This Godot editor plugin is designed to streamline the process of animating an AnimatedSprite2D node with an AnimationPlayer . It reduces the tedious manual work of keyframing each frame of a sprite animation down to a single button-press. Made in Godot 4.5 beta3 . Other Godot versions untested. Almost certain to work in 4.4, oldest I'd say is probably 4.2. If it breaks on an older version, submit an issue. How to Use Installation 1. Place the AutoKey SpriteFrames folder inside your project's addons directory. 2. Enable the plugin in Project Project Settings Plugins . The final file structure should look like this: Usage 1. Select an AnimatedSprite2D node in the scene tree. - In the Inspector, you will see a new button at the top: \"Auto-Key SpriteFrames Animation\" . 2. Ensure it has a sibling AnimationPlayer node. 3. Assign a SpriteFrames resource to your AnimatedSprite2D . 4. Select the animation you want to auto-key in the Animation property below Sprite Frames . 5. Click the button. What It Does When the button is clicked, the plugin will: 1. Find the sibling AnimationPlayer . 2. Get the current animation name from the AnimatedSprite2D (e.g., \"walk\"). 3. Create a new Animation resource in the AnimationPlayer with that name, or find an existing one. 4. Automatically generate two tracks: i. AnimatedSprite2D:animation : Sets the current animation name at time 0.0 . ii. AnimatedSp","default_branch":null,"files":null,"tree":[],"storefront":"/r/kaiiboraka","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/kaiiboraka/AutoKeyframe_SpriteFrames_GodotPlugin/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}