{"repo":"johanhelsing/bevy_sparse_grid_2d","free":true,"listed":false,"github":"https://github.com/johanhelsing/bevy_sparse_grid_2d","clone":"git clone https://github.com/johanhelsing/bevy_sparse_grid_2d.git","description":"An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities","language":"Rust","stars":17,"topics":["bevy","gamedev","physics","rust","spatial-hash","2d"],"license":"Apache-2.0","category":"game-templates","readme_excerpt":"bevy sparse grid 2d An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities. Personally, I'm using it for simple stupid collision broad phase in a couple of my projects. Usage See tests in lib.rs Bevy Version Support The main branch targets the latest bevy release. bevy bevy sparse grid 2d ---- ------------------- 0.19 0.10, main 0.18 0.9 0.17 0.8 0.16 0.7 0.15 0.6 0.14 0.5 0.13 0.4 0.12 0.3 0.11 0.2 0.10 0.1 License MIT or Apache-2.0 Contributions PRs welcome!","default_branch":null,"files":null,"tree":[],"storefront":"/r/johanhelsing","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/johanhelsing/bevy_sparse_grid_2d/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}