{"repo":"jiaozi158/UnityVolumetricCloudsURP","free":true,"listed":false,"github":"https://github.com/jiaozi158/UnityVolumetricCloudsURP","clone":"git clone https://github.com/jiaozi158/UnityVolumetricCloudsURP.git","description":"Volumetric Clouds for Unity URP (Universal Render Pipeline).","language":"C#","stars":498,"topics":["unity","universal-render-pipeline","urp"],"license":"MIT","category":"game-templates","readme_excerpt":"UnityVolumetricCloudsURP ============= Volumetric Clouds for Unity URP (Universal Render Pipeline). The rendering is ported from HDRP. Please read the Documentation and Requirements before using this repository. Screenshots ------------ Sample Scene Global Volumetric Clouds: Not Included Local Volumetric Clouds: Physically Based Sky: Documentation ------------ - How to setup Requirements ------------ - Unity 2022.2 and URP 14 or above. - Shader model 3.5 or above (at leaset OpenGL ES 3.0 or equivalent) Reminders ------------ - Some settings are still WIP, such as Custom Cloud Map overrides. - Orthographic camera is not supported. - To render volumetric clouds shadows, it will override the cookie in the main directional light. - To customize the planet radius and center for volumetric clouds, install Physically Based Sky via the package manager. License ------------ MIT Details ------------ Please refer to HDRP Volumetric Clouds Documentation.","default_branch":null,"files":null,"tree":[],"storefront":"/r/jiaozi158","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/jiaozi158/UnityVolumetricCloudsURP/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}