{"repo":"jegor377/godot-gdgifexporter","free":true,"listed":false,"github":"https://github.com/jegor377/godot-gdgifexporter","clone":"git clone https://github.com/jegor377/godot-gdgifexporter.git","description":"Gif exporter for Godot made entirely in GDScript","language":"GDScript","stars":143,"topics":["godot","godot-engine","gif","gif-library"],"license":"MIT","category":"game-templates","readme_excerpt":"Gif exporter for Godot made entirely in GDScript This is gif exporter for godot made entirely using GDScript. This is based on godot-gifexporter. The version on master is for Godot 4.x. If you want to use version for Godot 3.x, then please pull changes from branch 3.x. :) Example Quantization methods Addon supports two quantization methods: - Median Cut - Uniform (with small color adjustment) Both method files are stored in gdgifexporter/quantization directory. Error Codes Some methods give error codes. These are used error codes and their meaning: - OK = 0 (Everything went okay) - EMPTY IMAGE = 1 (Passed image object has no data in it) - BAD IMAGE FORMAT = 2 (You are using different image format than FORMAT RGBA8) Contributors If you want to contribute to this code then go ahead! :) Huge thanks to Kinwailo and novhack. This project wouldn't work without their help! Moreover the update to Godot 4.x wouldn't be possible without the contribution of OverloadedOrama, so huge respect for him! :D Used external libs - godot-gif-lzw","default_branch":null,"files":null,"tree":[],"storefront":"/r/jegor377","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/jegor377/godot-gdgifexporter/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}