{"repo":"jefersondaniel/godot-mugen","free":true,"listed":false,"github":"https://github.com/jefersondaniel/godot-mugen","clone":"git clone https://github.com/jefersondaniel/godot-mugen.git","description":"Mugen fighting engine clone using Godot","language":"GDScript","stars":41,"topics":["fighting-game","game-development","godot","godotengine"],"license":"BSD-3-Clause","category":"game-templates","readme_excerpt":"Godot Mugen M.U.G.E.N™ clone using the Godot engine. This project aims to be compatible with HTML5 exports, utilizing GDScript for the majority of the game logic and Rust for native modules. Web Demo Project Status This project is an implementation of a basic Mugen clone using the Godot engine. It is still in early development and is not yet fully compatible. Additionally, I have created a Proof of Concept (POC) using a different architecture based on ECS and Rust, which can be found here. Requirements Godot 3.5 Clang Rust Setup 1. Clone the repository 2. Download game data 3. Compile custom GDNative modules Running Execute Godot on project folder: References I would like to acknowledge the following open-source projects for their contributions and inspiration in the development of this project: xnaMugen: Fork of xnaMugen (MUGEN clone) adapted to Monogame. This project code was used as reference for this implementation. Ikemen-Go An open-source fighting game engine that supports MUGEN resources.","default_branch":null,"files":null,"tree":[],"storefront":"/r/jefersondaniel","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/jefersondaniel/godot-mugen/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}