{"repo":"janispritzkau/rcon-client","free":true,"listed":false,"github":"https://github.com/janispritzkau/rcon-client","clone":"git clone https://github.com/janispritzkau/rcon-client.git","description":"A simple and modern RCON client made to work with Minecraft","language":"TypeScript","stars":73,"topics":["rcon","minecraft","protocol","client","typescript","nodejs","javascript"],"license":null,"category":"game-templates","readme_excerpt":"rcon-client ⚠️ This library has not been maintained for a while. Please use it with caution or switch to another implementation! A simple and easy to use RCON client made to work with Minecraft servers. It's written in Typescript and uses async methods. rcon-client has a built-in packet queue with a max pending setting which limits the number of packets sent before one is received. If you need to send a bunch of packets at once, this library might be right for you. This was mainly the reason why I created yet another implementation. The Rcon class supports connecting and disconnecting at any time, making it easier to share an instance in many places. Usage Or alternatively you can create an instance via the constructor. More examples can be found in the repository's examples/ folder. Events rcon-client uses node's event emitter internally. The event emitter is accessible with the emitter property. Additionally the on , once and off methods are exposed on the main class. The Rcon class has these events: - connect - authenticated - end - error Auto reconnect can be implemented with these events.","default_branch":null,"files":null,"tree":[],"storefront":"/r/janispritzkau","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/janispritzkau/rcon-client/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}