{"repo":"iree-gd/iree.gd","free":true,"listed":false,"github":"https://github.com/iree-gd/iree.gd","clone":"git clone https://github.com/iree-gd/iree.gd.git","description":"Running Pre-trained Machine Learning Models in Godot.","language":"C++","stars":73,"topics":["ai","godot","machine-learning","pytorch","tensorflow","tflite","gdextension"],"license":"MIT","category":"machine-learning","readme_excerpt":"IREE.gd IREE runtime in Godot through GDExtension, a mission to run a machine learning model (e.g. PyTorch) natively in Godot. Authored by Richie Kho and its contributors. Supported Platforms Platform HAL Backend used ----------------------------------------- ---------------- Apple products (macOS, IOS) metal Desktops (Windows, Linux, \\ BSD, Android) vulkan The rest vmvx Documentation and samples The documentation is hosted using Github page. The sample project is in sample directory. Build from source We'll use Git and CMake to build this project. If you would like to compile LLVM from the source, you'll need to set the IREE BUILD BUNDLED LLVM CMake option to ON when generating build files with CMake and also initialize the llvm-project submodule under the thirdparty/iree/third party/llvm-project . After compilation, the library will be outputted directly in the sample ( sample/addons/iree-gd/ ) directory.","default_branch":null,"files":null,"tree":[],"storefront":"/r/iree-gd","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/iree-gd/iree.gd/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}