{"repo":"ikpil/UniRecast","free":true,"listed":false,"github":"https://github.com/ikpil/UniRecast","clone":"git clone https://github.com/ikpil/UniRecast.git","description":"UniRecast - navigation mesh toolset for Unity3D using DotRecast","language":"C#","stars":94,"topics":["detour","navigation","navmesh","recast","unity3d-plugin","dotrecast","gamedev","unity3d","unity3d-package","unirecast"],"license":"MIT","category":"game-templates","readme_excerpt":"this is Alpha UniRecast - UniRecast is a powerful navigation library built upon DotRecast, leveraging recast detour for advanced pathfinding capabilities. - Designed specifically for Unity3D environments, UniRecast aims to fulfill the navigation needs within the Unity framework. - UniRecast's foundation on DotRecast enables easy integration with servers and ensures efficient performance, catering to seamless server-side interactions. How to use You can add https://github.com/ikpil/UniRecast.git to Package Manager Demo License UniRecast is licensed under MIT license, see LICENSE.md for more information","default_branch":null,"files":null,"tree":[],"storefront":"/r/ikpil","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ikpil/UniRecast/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}