{"repo":"ibrews/unreal-custodian","free":true,"listed":false,"github":"https://github.com/ibrews/unreal-custodian","clone":"git clone https://github.com/ibrews/unreal-custodian.git","description":"Reclaim the Intermediate, Binaries and cache folders your Unreal Engine projects and engines quietly hoard — without touching anything you authored.","language":"Python","stars":61,"topics":["developer-tools","disk-cleanup","gamedev","python","ue5","unreal-engine"],"license":null,"category":"game-templates","readme_excerpt":"Unreal Custodian Find and reclaim the regeneratable build caches that Unreal Engine projects accumulate — Intermediate , Binaries , DerivedDataCache , cooked content and staged builds — across every project on your machine, without touching anything you authored. A developer with a few years of Unreal projects on disk is typically sitting on tens or hundreds of gigabytes of pure rebuild artifacts. On the two machines this was tested against: Projects Engines Reclaimable Free space --- --- --- --- --- macOS workstation 96 2 224 GB 60 GB Windows workstation 539 14 2.0 TB 17 GB The Windows box had six source-built engines holding 60–75 GB each, and 17 GB of headroom. Epic themselves agree these folders are junk: Fab's 15 GB submission limit is specified excluding Saved and Intermediate . A real Finder/Explorer-style app — standalone download for Mac and Windows, no Python required — or the same thing from the terminal: Before and after Here is a real project in Finder, with the actual cleanup plan drawn on top — custodian tells you exactly which folders go, which shrink, and which it will not touch, before it touches anything. GASP57 , 7.4 GB down to 5.1 GB: Note what survives: Content (5.4 GB of authored assets), Config , the .uproject , and everything in Plugins and Saved except their build output. Everything removed regenerates on the next build. A second project, ThirdPersonClass , where the caches dominated — 8.7 GB down to 359 MB: Install Just want the app? Grab a standalo","default_branch":null,"files":null,"tree":[],"storefront":"/r/ibrews","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ibrews/unreal-custodian/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}