{"repo":"hug58/Battle-Tanks","free":true,"listed":false,"github":"https://github.com/hug58/Battle-Tanks","clone":"git clone https://github.com/hug58/Battle-Tanks.git","description":"Multiplayer tank game. TCP/IP","language":"Python","stars":35,"topics":["pygame","multiplayer","socket","python","tcp-client","tcp-ip","tcp-server"],"license":"MIT","category":"game-templates","readme_excerpt":"Dependencies Multiplayer Creating a multiplayer videogame using only sockets and pygame as a base. The client sends keyboard events and the server sends game state changes. Everything is centered on the server as the authority. TODO: there have been visual changes in the tanks and in the sizes. At the moment I'm focusing on the server logic and the game state, and at the end I plan to touch the graphics. Controls Movement Left: A Right: D Up: W Down: S Tank turret Left: I Right: P Shot: O","default_branch":null,"files":null,"tree":[],"storefront":"/r/hug58","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/hug58/Battle-Tanks/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}